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computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

high-technology competition, US industrial and technology policies, international economy, US trade policy, US competitiveness, emerging market economies, multinational companies in the US economy, gender gap (economic participation, educational attainment, political empowerment and health), research and development tax credit

German literature, German cinema, transnational cinemas, German-Turkish-European-American intersections in cinema, performance and spectatorship and reception, intertextuality and intermediality and translation, the politics and poetics of migration and globalization, urban imaginaries and mediations of place, theories of diversity and nationalism, comedy and community, modern rituals of regulating identity and authority and mobility