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Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, the history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements

poverty, obesity, child development, public health nutrition, global health, psychosocial and biological determinants of health, overweight, nutritional and epidemiologic transition, chronic disease, malnutrition, child health and development, early experience, inequality and health disparities, Latino health, Mexican-Americans and other immigrant groups, stress hormones, salivary cortisol

intelligent learning systems, information retrieval and data mining, multiobjective and strategic product design, nonlinear optimization, probabilistic modeling, intelligent control and manufacturing, sensor validation and fusion and diagnostics, wireless sensor networks, multimedia and computer-aided design, design databases, design theory and methods, MEMS Synthesis and CAD, artificial intelligence and decision and expert systems, gender equity

social and emotional learning, social work, prevention, mental health, coalition, collaboration, research practice partnership, strength, school, assessment, screening, resilience, translation, dissemination, implementation, communities that care, children, DESSA, community-engaged research/scholarship, research practice partnerships

computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling