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computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

political and cultural history of Southeast Asia, French colonialism, British imperialism, French India, British India, comparative colonialism, Burma/Myanmar, Cambodia, Chinese diaspora, cinema and theatre, Material and Visual Culture, travel and translation, gender, nationalism, Buddhism, economic history, global history
Chinese history (Tang, Song, Liao dynasties), global middle ages, sino-steppe relations, aristocracies, meritocracy, elites, political culture, death ritual, premodern cities, premodern empires, imperialism, ethnicity, nationalism, national identity, social networks, frontiers, boundaries and borderlands, digital methodologies