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high-technology competition, US industrial and technology policies, international economy, US trade policy, US competitiveness, emerging market economies, multinational companies in the US economy, gender gap (economic participation, educational attainment, political empowerment and health), research and development tax credit

design theory and methods, automation, decision-making applied to engineering teams and individuals, ideation and creativity, analogical reasoning in design, preference modeling and design attribute optimization, design cognition, neuroimaging methods applied to design, sustainable design, New product development, crowdsourcing and collaboration

Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, the history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements

organometallic chemistry, organic, development of new synthetic methods, enantioselective catalysts, strategies for the synthesis of natural products, synthesis of complex molecules, formation of carbon-carbon and carbon-heteroatom bonds, olefins, Supramolecular Chemistry, redox flow batteries, medicinal chemistry, bioconjugation, homogeneous catalysis, heterogeneous catalysis, biomass, fluorination

designed learning environments, Cultural dimensions of learning, language and literacy learning for dual language learners, biliteracy, new media literacies, the social organization of learning, ethnographic methodology and qualitative approaches to inquiry, design experiment/social design experiments, education of Latino, immigrant, migrant youth, urban education, teacher learning, educational and language policy

computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

elections, astrophysics, law, statistics, litigation, causal inference, inverse problems, geophysics, uncertainty quantification, educational technology, soil science, race and gender bias and discrimination, nonparametrics, climate, natural disasters, sustainable food systems, public impact research/scholarship, community-engaged research/scholarship, community-based research partnerships, social justice research, research in the public interest, active transportation, earthquake hazard mitigation, natural hazards