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Problem solving, knowledge representation & reorganization, explanatory coherence & inference, conceptual change, societal implications, science instruction, global climate change psychology, numeracy in journalism, naïve/informal physics, computational models of cognition, perceptual-cognitive interactions, intelligent tutoring systems, understandings of biological evolution, Reasoning, qualitative & quantitative thinking

designed learning environments, Cultural dimensions of learning, language and literacy learning for dual language learners, biliteracy, new media literacies, the social organization of learning, ethnographic methodology and qualitative approaches to inquiry, design experiment/social design experiments, education of Latino, immigrant, migrant youth, urban education, teacher learning, educational and language policy

computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, the history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements