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Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, the history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements

design theory and methods, automation, decision-making applied to engineering teams and individuals, ideation and creativity, analogical reasoning in design, preference modeling and design attribute optimization, design cognition, neuroimaging methods applied to design, sustainable design, New product development, crowdsourcing and collaboration

American business history, green business, corporate environmental strategy and management, social science perspectives on green chemistry, climate change, efforts to transition to a clean energy system, clean energy system, history of and current developments in business leadership to mitigate global environmental problems

new media, performance studies, performance theory, performance, media studies, fan studies, digital culture, social networks, film, television, social media, Internet culture, digital humanities, data science, race/ethnicity, gender and sexuality, nationality, transnationalism, Filipino American studies, Asian American studies, archives, cultural memory, piracy, distribution