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Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, the history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements

computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

elections, astrophysics, law, statistics, litigation, causal inference, inverse problems, geophysics, uncertainty quantification, educational technology, soil science, race and gender bias and discrimination, nonparametrics, climate, natural disasters, sustainable food systems, public impact research/scholarship, community-engaged research/scholarship, community-based research partnerships, social justice research, research in the public interest, active transportation, earthquake hazard mitigation, natural hazards