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the novel, sexuality studies, comparative literature, French, French literature, nineteenth and twentieth centuries, British literature and culture, social and literary theory, cultural studies of music, studies of language in use, linguistic anthropology, theories of practice, twentieth-century American literature

American business history, green business, corporate environmental strategy and management, social science perspectives on green chemistry, climate change, efforts to transition to a clean energy system, clean energy system, history of and current developments in business leadership to mitigate global environmental problems

macroeconomics, monetary theory, behavioral economics, sociology and economics, theory of unemployment, asymetric information, staggered contract theory, money demand, labor market flows, theory of business cycles, economics of social customs, measurement of unemployment, economics of discrimination

cognitive development, language development, learning mechanisms, statistical learning and statistical inference, conceptual development, developmental psychology, word learning, physical reasoning, social cognition in infants and children, learning in infants and young children, computational models of cognitive development, cognitive development and AI models, psychology and philosophy
Chinese history (Tang, Song, Liao dynasties), global middle ages, sino-steppe relations, aristocracies, meritocracy, elites, political culture, death ritual, premodern cities, premodern empires, imperialism, ethnicity, nationalism, national identity, social networks, frontiers, boundaries and borderlands, digital methodologies

art, sculpture, photography, archives, social practice, craft, activism, material culture, ceramics, digital culture, zines, alternative publishing, libraries, museums, museum display, postcolonial studies, Asian American studies, empire, textiles, ethnography, 1904 World's Fair, Filipino and Filipino American studies, whiteness studies, camouflage, DIY culture

computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling