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computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

art, sculpture, photography, archives, social practice, craft, activism, material culture, ceramics, digital culture, zines, alternative publishing, libraries, museums, museum display, postcolonial studies, Asian American studies, empire, textiles, ethnography, 1904 World's Fair, Filipino and Filipino American studies, whiteness studies, camouflage, DIY culture

elections, astrophysics, law, statistics, litigation, causal inference, inverse problems, geophysics, uncertainty quantification, educational technology, soil science, race and gender bias and discrimination, nonparametrics, climate, natural disasters, sustainable food systems, public impact research/scholarship, community-engaged research/scholarship, community-based research partnerships, social justice research, research in the public interest, active transportation, earthquake hazard mitigation, natural hazards

Civil rights and civil liberties, structural racialization, racial justice and regionalism, concentrated poverty and urban sprawl, opportunity based housing, voting rights, affirmative action in the United States, South Africa and Brazil, racial and ethnic identity, spirituality and social justice, needs of citizens in a democratic society

sociology, trust, social media, social psychology, misinformation, disinformation, social networks, collective action, social exchange, information exchange, social incentives, reputation, internet research, online research, online behavior, human-computer interaction, data science, biosensors, virtual reality