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computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

designed learning environments, Cultural dimensions of learning, language and literacy learning for dual language learners, biliteracy, new media literacies, the social organization of learning, ethnographic methodology and qualitative approaches to inquiry, design experiment/social design experiments, education of Latino, immigrant, migrant youth, urban education, teacher learning, educational and language policy

sociology, trust, social media, social psychology, misinformation, disinformation, social networks, collective action, social exchange, information exchange, social incentives, reputation, internet research, online research, online behavior, human-computer interaction, data science, biosensors, virtual reality

contact mechanics, fracture and fatigue of engineering materials, finite element modeling of surface contact and machining, thin-film processing and characterization, adhesion and fatigue of MEMS devices, plasma-assisted surface functionalization of biomaterials, surface patterning for cell adhesion and growth control, mechanics & tribology of magnetic recording devices, microfibrous scaffolds for tissue engineering, tribology and mechanics of artificial joints, mechanical metamaterials