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computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling
Chinese history (Tang, Song, Liao dynasties), global middle ages, sino-steppe relations, aristocracies, meritocracy, elites, political culture, death ritual, premodern cities, premodern empires, imperialism, ethnicity, nationalism, national identity, social networks, frontiers, boundaries and borderlands, digital methodologies

crime, criminal justice, drug control, gender, health disparities, inequality, law, mass incarceration, mental health, mixed methods, policing, policy, poverty, prisons, punishment, race, risk, reentry, substance abuse, trauma, violence, race and gender, artificial intelligence, data science, social work and education, social work, public impact research/scholarship, social justice research

community-accountable archaeology, historical archaeology, zooarchaeology, ceramic material science, GIS, landscape archaeology, experimental archaeology, community-engaged research/scholarship, outreach, foodways, actualistic research, exploration geophysics, ground penetrating radar, remote sensing, photogrammetry, magnetometry, thermodynamics, adobe construction, food sovereignty