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computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

German literature, German cinema, transnational cinemas, German-Turkish-European-American intersections in cinema, performance and spectatorship and reception, intertextuality and intermediality and translation, the politics and poetics of migration and globalization, urban imaginaries and mediations of place, theories of diversity and nationalism, comedy and community, modern rituals of regulating identity and authority and mobility

Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, the history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements