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computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

contact mechanics, fracture and fatigue of engineering materials, finite element modeling of surface contact and machining, thin-film processing and characterization, adhesion and fatigue of MEMS devices, plasma-assisted surface functionalization of biomaterials, surface patterning for cell adhesion and growth control, mechanics & tribology of magnetic recording devices, microfibrous scaffolds for tissue engineering, tribology and mechanics of artificial joints, mechanical metamaterials

immigration and migration, medical anthropology with foci on social theory and ethnography, social studies of medicine and science, social difference related to race, social difference related to socioeconomic status, social difference related to citizenship, social difference related to gender, social difference related to sexuality, the naturalization and normalization of social hierarchies and health disparities, social suffering and symbolic violence, urban and rural Latin America and North America, population health with focus on global health, population health with focus on health disparities, population health with focus on social determinants of health