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political and cultural history of Southeast Asia, French colonialism, British imperialism, French India, British India, comparative colonialism, Burma/Myanmar, Cambodia, Chinese diaspora, cinema and theatre, Material and Visual Culture, travel and translation, gender, nationalism, Buddhism, economic history, global history

high-technology competition, US industrial and technology policies, international economy, US trade policy, US competitiveness, emerging market economies, multinational companies in the US economy, gender gap (economic participation, educational attainment, political empowerment and health), research and development tax credit

computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

new media, performance studies, performance theory, performance, media studies, fan studies, digital culture, social networks, film, television, social media, Internet culture, digital humanities, data science, race/ethnicity, gender and sexuality, nationality, transnationalism, Filipino American studies, Asian American studies, archives, cultural memory, piracy, distribution

intelligent learning systems, information retrieval and data mining, multiobjective and strategic product design, nonlinear optimization, probabilistic modeling, intelligent control and manufacturing, sensor validation and fusion and diagnostics, wireless sensor networks, multimedia and computer-aided design, design databases, design theory and methods, MEMS Synthesis and CAD, artificial intelligence and decision and expert systems, gender equity