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![headshot of Negar Mehr](/sites/default/files/styles/faculty_photo_teaser/public/2024-01/Negar_Mehr.png?h=f803f42f&itok=7ZxJ5axc)
![James F. O'Brien](/sites/default/files/styles/faculty_photo_teaser/public/2022-08/james-photo-02.jpeg?h=eb655def&itok=fgw3C_L9)
computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture., machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling