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resilience, risk, culture, teacher wellness, school climate, school violence and school climate, children and adolescents, mental health, public impact research/scholarship, community-engaged research/scholarship, research practice partnership, community-based research partnerships, social justice research

designed learning environments, Cultural dimensions of learning, language and literacy learning for dual language learners, biliteracy, new media literacies, the social organization of learning, ethnographic methodology and qualitative approaches to inquiry, design experiment/social design experiments, education of Latino, immigrant, migrant youth, urban education, teacher learning, educational and language policy

language, culture, society, literacy, literacy learning of urban youth, African American students in schools, writing development, effective teaching, learning strategies in multicultural urban schools and communities, studies of race - class - and gender, Leaders for Equity and Democracy EdD - LEAD

Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, the history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements

exercise & environmental physiology, metabolism, lactate shuttle, crossover concept, lactate, lactic acidosis, traumatic brain injury, obesity, diabetes, the Warburg Effect in cancer, aging biology, isotope tracer technology, arterial-venous difference measurements, clamp technology, muscle biopsies, cell culture, mitochondrial biogenesis, energy substrate partitioning, carbohydrate metabolism, lipid metabolism, fatty acid reesterification, menopause

computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling