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computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling
Chinese history (Tang, Song, Liao dynasties), global middle ages, sino-steppe relations, aristocracies, meritocracy, elites, political culture, death ritual, premodern cities, premodern empires, imperialism, ethnicity, nationalism, national identity, social networks, frontiers, boundaries and borderlands, digital methodologies