Daniel Fisher
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Daniel Fisher
Kristen Whissel
Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements
Michael Rodríguez-Muñiz
race and ethnicity, sociology of knowledge and culture, Latinx politics and identify, political sociology, Du Boisian sociology, ethnographic methods, qualitative methods, public impact research/scholarship, community-engaged research / scholarship, community-based research partnerships, social justice research
Kris D. Gutiérrez
designed learning environments, Cultural dimensions of learning, language and literacy learning for dual language learners, biliteracy, new media literacies, social organization of learning, ethnographic methodology and qualitative approaches to inquiry, design experiment/social design experiments, education of Latino, immigrant, migrant youth, urban education, teacher learning, educational and language policy
James O'Brien
computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling
Abigail De Kosnik
new media, performance studies, performance theory, performance, media studies, fan studies, digital culture, social networks, film, television, social media, internet culture, digital humanities, data science, race/ethnicity, gender and sexuality, nationality, transnationalism, Filipino American studies, Asian American studies, archives, cultural memory, piracy, distribution