Bryan Graham
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Bryan Graham
James O'Brien
computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling
Ajay Pillarisetti
energy use, health effects of air pollution, climate change, exposure assessment, global health, health impacts of energy use, heat and health, air pollution measurement, public impact research/scholarship, community-engaged research / scholarship, community-based research partnerships, social justice research