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Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, the history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements

computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling

new media, performance studies, performance theory, performance, media studies, fan studies, digital culture, social networks, film, television, social media, Internet culture, digital humanities, data science, race/ethnicity, gender and sexuality, nationality, transnationalism, Filipino American studies, Asian American studies, archives, cultural memory, piracy, distribution