Meng C. Lin
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Meng C. Lin
Kristen Whissel
Cinema and technological change, cinema and modernity, computer-generated images and contemporary cinema, digital visual effects, stereoscopic 3D cinema and media, history and theory of special effects, cinema in transition, American film history, modernity and early cinema, cinema and globalization, cinema and the environment/elements
James O'Brien
computer graphics, fluid dynamics, computer simulation, physically based animation, finite element simulation, human perception, image forensics, video forensics, computer animation, special effects for film, video game technology, motion capture, machine learning, facial animation, artificial intelligence, geometric algorithms, geometric design and modeling
Abigail De Kosnik
new media, performance studies, performance theory, performance, media studies, fan studies, digital culture, social networks, film, television, social media, internet culture, digital humanities, data science, race/ethnicity, gender and sexuality, nationality, transnationalism, Filipino American studies, Asian American studies, archives, cultural memory, piracy, distribution
Kyriakos Komvopoulos
contact mechanics, fracture and fatigue of engineering materials, finite element modeling of surface contact and machining, thin-film processing and characterization, adhesion and fatigue of MEMS devices, plasma-assisted surface functionalization of biomaterials, surface patterning for cell adhesion and growth control, mechanics & tribology of magnetic recording devices, microfibrous scaffolds for tissue engineering, tribology and mechanics of artificial joints, mechanical metamaterials